So my first ever release, Goats and Gadgets, didn’t exactly blow up the App Store. In review, I’m down about 15 months of my time and I actually managed to lose money (factoring in advertising and other expenses). Now, I know what you’re saying, “where do I sign up for business classes?” but please hold all questions until the end of the presentation.
Despite being the embodiment of an economic abomination, the game did receive positive reviews from critics and customers, averaging 4/5 stars. Combine that subtle silver lining with my distaste for ‘real jobs’ and you’ve got yourself a recipe for an ill-advised second effort.
This time around, I’ll be documenting my efforts right here in this blog. I’ll also be posting tutorials that detail the resolve of the various challenges I come across. I’d love to hear any thoughts from fellow independents working through similar scenarios and welcome questions from those with a curiosity for game development. Follow us on Twitter/Facebook or sign up to the newsletter to be kept in the loop. Cheers.